Zee’s Fewer Trade Offers delivers exactly what’s on the tin, meaning you don’t have to constantly be dealing with annoying trade offers. NO MONTEZUMA I DON’T WANT YOUR DARN HORSES. If you’ve played a lot of Civ VI (or any Civ game really), you know how incredibly annoying it is to be constantly bombarded with trade offers. There’s also a Terran map script if you want to play around with values yourself. YNAMP, on the other hand, is there to add the true start locations of the earth, which is a pretty popular map/mode, but it’s just better done here. Honestly, even from the mods’ steam page, you can see how gorgeous the maps become, and not only geographic features parallel the real world much better than with the vanilla game. PerfectWorld6 is very similar in terms of being lifelike, but instead of only working with the basic map types, you can create any type of map your heart chooses. For example, food in savannah tiles are more likely to be next to rivers, volcano placement makes more sense and smaller polar areas which kinda suck for the most part. It’s a set of scripts that basically redo all the basic map types and makes them more interesting and more life-like. Speaking of maps, these three map mods are great for hitting a variety of different Civ needs.ĭetailed Worlds makes the maps a bit more realistic, in terms of the features you’re likely going to see. #8 Detailed Worlds, PerfectWorld6 and YNAMP There are even mod compatibilities that make names civilization specific, so you can get a little bit of extra immersion from your modded game. This is where Mappa Mundi comes in, adding a whopping 15,000 names to cycle through and keep things interesting. Unfortunately though, after a while, it tends to get a bit drab and boring seeing the same names over and over again. You could also start creating your own little head-canon and roleplay of ‘The civilization of X valley’ or what have you. well just being able to know where everything is rather than trying to look around randomly. While this might seem like a pretty simple and low-key change, it actually added a ton of extra. One great thing that Gathering Storm added, was the naming on the maps. City-states are also a bit more powerful now with free Ancient Walls, more districts, and a quicker expansion of tiles. There are also some great suzerain bonuses to the new cities, so they’re worth getting under your influence. It might also make you take part in the whole religion wars if you’ve mostly been staying away like I have.Ĭity-States Expanded also does something similar, not only adding 40 new city-states to spice things up but also 4 new city-state types. Personally, I’ve always found the religion system to be a little bit bland and tiresome, so adding a little bit of extra customization into it can certainly make it more enjoyable. Religion Expanded adds a lot of new features into the game, such as nearly 50 new beliefs, up to a whopping 16 religions, and a bunch of new buildings. If you’re going to expand and make the AI better, why not also expand some other mechanics in the game as well? #6 Religion Expanded/ City-States Expanded This mod also gives civilization AI a more distinct flavor to their personality depending on the civ, so warlike civs will try for a domination victory, while generally peaceful civs might try for a cultural or diplomatic victory.Īll in all, it’s a pretty great AI mod, especially if you aren’t looking into making any big tweaks of the base game itself. On top of that, the AI now is much more aggressive in a military sense, willing to send out troops to the front lines, rather than just have them hanging randomly around. If you’ve ever been swarmed very early on in the game, you know how annoying that is.įor example, there’s a rework of how it chooses settlers, it doesn’t make the AI take terrible peace deals, and generally better city-state AI. In fact, when it comes to certain difficulties on Civ, civilizations can start with up to a whopping 5 warriors. Probably one of the most annoying things in most games, especially Civ VI, is the advantages the AI is given on harder difficulties. That being said, if you’re a masochist and feel the hardest difficulty in vanilla is not enough, well then this mod is perfect for you. You’re going to be so neck-deep in natural disaster I’m not really even sure if you’ll be able to play through it. Not only that, but the chances of flooding of coastal areas go from 35% to 75%, so it’s not a question of ‘if’ as much as it is a question of ‘when’.īasically, this game is a mashup of that 2012 movie and when Kratos killed all the gods. When you use it, a natural disaster happens somewhere on the map almost every turn. As you can guess from the title, it takes the ‘hyperreal’ difficulty and cranks it up to 12, maybe 13.
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